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Oct 27 Webinar: Building Ladders – SAMR and TPCK Part II

October 24th, 2011 No comments

TPCK pieces

Deconstructed TPCK Diagram

 

Now that folks have been introduced to SAMR and TPACK, its time to talk about how practitioners can apply what we know. The question might be, “How can I look at my curriculum and put SAMR and TPCK into practice in my classroom?” And, of course, we will ponder how technology can aid in the improvement of teaching and learning by giving a closer look at the tools that MLTI and the web have to offer. Finally, we will check out one more example of “building a ladder” of classroom practice and discuss how it might be applied to revamping lessons or units you already use.

 

This webinar will be offered twice, once at 3:15pm, and once at 7:15pm. You may find it useful to read some additional information about participating in our webinars; you can click here right before the start of the webinar for quick access.

October 20 Webinar – SAMR and TPCK: The Basics

October 20th, 2011 No comments

SAMR and TPCK Models

When designing teaching projects using technology, it is important to employ frameworks that enable the best selection, planning, and use of the tools available. The SAMR and TPCK models have proven themselves in use in Maine’s classrooms and around the world. In 2010, over two thirds of Maine teachers familiar with the models found that they played a crucial or important role in their work.

In this webinar we will review the basics of the SAMR and TPCK models, using new examples that reflect evolving priorities and projects in Maine schools. We will also see how to use them in practice, introducing the concept of the “SAMR Ladder” — a concept that we will extend and develop further at our October 27 webinar.

This webinar will be offered twice, once at 3:15pm, and once at 7:15pm. You may find it useful to read some additional information about participating in our webinars; you can click here right before the start of the webinar for quick access.

October 6th Webinar – Creative Computing: Getting Started with Scratch

October 4th, 2011 2 comments

Scratch Logo

Increasingly, educators are recognizing that people learn best when they are actively engaged in exploring, experimenting, and expressing themselves. In other words, it is hard to beat creativity as a method for learning.

Scratch is a very accessible programming language that makes it easy to create interactive stories, animations, games, music, and art. Scratch is appropriate across all content areas, age levels, and ability levels.

Participants of this webinar will be introduced to Scratch and discuss creative computing, a design-based learning approach. Many resources and next steps will be shared as well. Join us on October 6th at 3:15 or 7:15 for an hour of fun and creativity.

Read more about participating.

Click here right before the start of the webinar for quick access.

UPDATE:

As promised, here are a few links and resources from the Scratch webinar on October 6th. In no particular order:

Doreen Nelson, pioneer of design-based learning, has a great web-based resource to get you up to speed on the method.

If you are interested in reading a bit more about constructionism, you should read Situating Constructionism by Seymour Papert and Idit Harel.

Scratch Website

Scratch Curriculum Guide

Curated set of interesting sample projects

ScratchEd

Scratch Reference Guide

ScratchEd Webinar Archives

Scratch Cards

Scratch Video Tutorials

Scratch Forums

 

 

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MLTI Summer Institute Day 2 Updates

July 27th, 2011 2 comments

Today’s Poster Session Schedule — please note changes (*) — Session Descriptions

Exploring Co-Teaching & Content Integration Searles Hall – Room 126
Hands On History : Primary Documents, Oral histories & Connecting to the Community Massachusetts Hall – 3rd floor seminar*
Maine OER Team Projects: Learnings, OER Sites, and Exploration Searles Hall – Room 115
Free, High-Quality Online Science Resources for Your K-12 Classroom Searles Hall – Room 313
Math Snacks – using technology to meet the needs of students Searles Hall – Room 314
Multiplicity self-portraits using Acorn Druckenmiller Hall – Room 20*
NAEP Data Explorer – Investigate the Questions Tool Kanbar Hall – Room 109
Providing Challenged Writers The Tools to Success Hubbard Hall – Room 22*
The Thousand Word Project-Maine Artists Inspire Literacy/Technology Skill Druckenmiller Hall – Room 24
Vital Signs Kanbar Hall – Room 107

Today’s Agenda
Wednesday July 27

7:00 – 8:15 Breakfast at Thorne Hall
8:30 – 10:30 Cohorts meet
9:30 Coffee/Water/Fruit break
10:45 – 12:00 Keynote at Daggett Lounge in Thorne Hall

Steve Midgley, Deputy Director of Education Technology at the US Department of Education – Keynote Speaker

National Education Technology Plan: A random walk through the implications and opportunities for technology in education
12:00 – 1:00 Lunch at Thorne Hall
1:00 – 2:00 Poster Session – What’s a poster session? Poster sessions are brief one hour sessions covering a variety of topics.
2:00 – 5:00 Cohorts meet
3:30 Water/Soda/Cookie Break
6:00 – 7:30 Dinner at Thorne Hall

Lobster Dinner (A steak and vegetarian option is also available) outside of Thorne Hall (near Chamberlain) (If you did not purchase a lobster dinner ticket, you can still bring your dinner outside to the back)

MLTI Summer Institute Day 1

July 26th, 2011 No comments

Hannah

Hannah inspires the audience

Over 150 educators gathered for the MLTI Summer Institute at Bowdoin College. Cohort groups began their three-day intensive workshops, and we finished the day with some fantastic keynote speakers, students Hannah Potter, Yarmouth HS and Chris Jones, Oak Hill HS. In the audience were not only the Institute participants, but senior officials from the Ministries of Education from 12 different Caribbean nations. All were treated to Hannah’s inspiring work connecting Maine teenagers with Iraqi teenagers through her web site, ANewView. Chris Jones followed up with an engaging presentation about how MLTI inspired and provided him the opportunity to become a software developer, and a part of an international software development team. You can learn more about Chris at MrChrisJones.com and Phireware.com
Chris

Chris wows the audience

More photos from the day…

Del and John

Del and John discuss the uses of Sketchup Pro

Geogebra helps to stretch your mathematical muscles

Geogebra helps to stretch your mathematical muscles

Susie discusses digital citizenship

Susie discusses digital citizenship


Read more…

2011 MLTI Student Conference

June 6th, 2011 No comments

The 8th Annual MLTI Conference was a great success! Over 1000 participants converged on the UMaine’s Orono campus for a day devoted to inspiration and information. Highlights of the day included four powerful student voices in Block 1 – Joe Lien of Poland High School, Hannah Potter of Yarmouth High School, Chris Jones of Oak Hill High School, and Mike Rodway of Telstar Middle School. These student presenters held the attention of Commissioner of Education Steven Bowen and the 1000+ conference attendees as they made clear what can be done when the potential of the MLTI is fully leveraged. Don’t be surprised if you hear from these four – they have compelling stories to tell, and know how to get a message across. Visit the Student Conference Webpage and click into Block 1 and follow links for each to learn more about these amazing young Mainers, and visit other parts of the conference web site to learn more about this incredible event.

Maine DOE Newsroom

Mark your calendars! The date has been set for next year, the 9th Annual MLTI Student Conference Thursday May 24, 2012

 

May 19 Webinar: Teaching with Batman

May 18th, 2011 No comments

batmanGraphic novels are often regarded as contraband in many schools. Students keep them hidden in their laptop cases and read them only during study hall. Many say they aren’t real books and aren’t worthy of use in the classroom.

The literature on graphic novels and their use within the classroom is just beginning to surface. Many professional journals tie graphic novels to other literacy ideas such as multimodal texts, digital, visual, and critical literacy skills. The research also suggests that graphic novels can motivate students, especially those who have a hard time with traditional text.

In this week’s webinar we are going to explore graphic novels and sequential art as a tool for learning. We will examine what the literature says and get our hands dirty making a comic or two.

Please join us at 3:15pm or 7:15pm on May 19th!  To register for this webinar, select the Webcasts tab at the top of the http://maine121.orgpage and select the time desired to be directed to online registration.

 

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New Information on Science Standards – June 9, 2011 at 3:15pm

May 7th, 2011 4 comments

Good news for administrators and other educational leaders interested in effective science curriculum!
June 9, 2011 at 3:15pm

Recently mathematics and English Language Arts standards went through national review and development leading to the Common Core State Standards (CCSS), the national science community is developing Next Generation Science Standards that could also be commonly adopted by states. This work will take place on an aggressive timeline. Achieve, Inc., who led the development of the CCSS, expects to deliver the new science standards sometime in the summer or fall of 2012. These standards are a natural progression from the National Science Education Standards, Benchmarks for Science Literacy, and Maine Learning Results which inform our current classroom practice.

This webinar will focus on the upcoming release of the Conceptual Framework from the National Academies and the Board of Science Education.  The Conceptual Framework will redefine the vision for Science education and serve as the blueprint for Achieve’s development of the Next Generation Science Standards.

Please join us to understand the timeline for this work and understand how you can provide input into the development of the Next Generation of Science Standards.  To register, select the webcasts tab above and scroll down to June Webcasts. Click the time to be directed to online registration.

April 14 Webinar: Every picture tells a story…

April 12th, 2011 No comments
visual thinking

Every picture tells a story…

In Thursday’s webinar we take a look at how images help us communicate. Images are all around us and we use them to make sense of the world. Integrating images into your curriculum can help students internalize and express what they learn.

Join us for examples and idea sharing utilizing the MLTI MacBook.

Please join us at 3:15pm or 7:15pm on April 14th!  To register for this webinar, select the Webcasts tab at the top of the http://maine121.org page and select the time desired to be directed to online registration.

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Notes for April 7 Webinar – Play, Think, Learn

April 8th, 2011 No comments

It was in the late 70’s and early 80’s when Atari came out with the Lunar Lander and Asteroids games. I was “stoked” that these games represented an environment for understanding inertia and the other laws of motion, and wondered how I could bring that into my middle school classroom. But they were…games, not lessons, so it didn’t happen. Now that so many Maine 7-12 classrooms are 1:1 and kids have very sophisticated gaming systems, that type of environment has become almost second nature to our students.

So, what is it about gaming that engages the gamer? Our own Ruben Puentadura has offered a whole bunch of podcasts available from the Maine DOE iTunes site entitled “Game and Learn.” He suggests the motivators are these:

Cause and Effect – immediate feedback for effort, seeing results of action
Long Term Winning vs Short Term Gains – Tactics, strategy and problem solving
Order from Chaos – Isolating variables
Complex Systems Behaviors – Systems thinking
Obstacles Become Motivation – Accepting challenges and taking risks

If we look over the standards and pedagogy of successful science classrooms, these same motivators are definitely learning goals, as well.

So how can we leverage the tools that we have to enhance the learning of science? And, for that matter, what tools exist on the MLTI MacBook that can apply that leverage?

To begin with, Games Launcher offers Wolfquest, which has been covered briefly in another webinar. Also, ME Explorer has been explained in a webinar and a series of iTunes podcasts. And we could consider the student interaction with Data Studio and Logger Pro to address some of the motivators mentioned above.

Two applications on the MLTI image from Concord Consortium have been included on the image this year that pack a giant science punch by incorporating the immersive environments and concretizing of abstract concepts found in the gaming world. The Concord Consortium folder may be the most powerful and underutilized resource center for science that teachers need to discover.

Geniquest starts off with a fairly simple and engaging premise of breeding dragons…yes – dragons. Students move on to investigate more and more complex genetic concepts that build an amazing learning progression that develop a deeper understanding of the big ideas of heredity.

Molecular Workbench is both a library containing hundreds of models and activities in chemistry, biology,  and physics and it is also a toolbox for building your own custom-made activities with a good how-to manual.

Another MLTI tool that has remained fairly dormant is NetLogo. It, too, has an extensive library of models that support deeper understanding of science concepts through inquiry and interactivity. The models are set up using the mathematical constructs of various phenomena, stripping away some of the fuzziness of the real world, so users can focus on the basic interactions. My personal favorite is “Wolf-Sheep Predation” that models the predator-prey relationship. Students can adjust variables like initial populations, reproduction rates and energy accumulation to see what effects become apparent. The results are displayed in pictures, graphs, and numbers, following the good practice of multiple representations.

OK, those are a few of the tools on the MLTI image. What about teachers searching the web for appropriate standards-based activities that are appropriate for their curricula? There are a couple of websites that collect and review science resources and align them with learning goals, National Science Education Standards and Project 2061 Benchmarks. One of the is PRISMS from Maine Math and Science Alliance. Another is the National Science Digital Library Science Literacy Strand Map.

A visit to PRISMS gives the user a choice of science topics. A click will take you to a page that lists a set of Learning Goals. Pick one, and you will see the review that covers  information that parallels lesson planning, and a link to the resource. You get to see the strengths and weakness and suggestions for the teacher to integrate the activity into a lesson. I would promote PRISMS as a way for middle school science teachers to construct well crafted, technology-rich units that offer deeper understanding than textbooks alone.

The NSDL Science Literacy Strand Map uses the maps from the AAAS – Project 2061 Atlas of Science Literacy. The Atlas was designed to map out the ideas and skills that lead to literacy in science, mathematics, and technology might develop from kindergarten through 12th grade. NSDL has made the Atlas intereactive, allowing users to choose a major content area, pick a subtopic, and focus in on a particular content topic. Then the map is shown on the screen, with lines linking the specific 9-12 standards, showing the relationship among them and the progression from K to 12 of the content topic. If you click on one of the boxes, you get a list of links to resources about it, as well as references from NSES and Benchmarks. Also included on the map is a tab that opens up to explain the various student misconceptions about the chosen topic. Science teachers and departments would benefit greatly from using the Strand Map to design curriculum that aligns with standards and is sensitive to K-12 learning progressions.

Second Life (SL) and other virtual worlds deserve a good look, too. Scilands in SL offers a area that has islands devoted to NASA, NOAA, Exploratorium, genetics, astronomy, and many other science related themes. In many cases, the environment offers novel and interesting ways to interact with science concepts, like walking through an animal cell and learning about the different organelles. EduSim and Science Sim are a couple of other virtual worlds.

Finally, I would be remiss if I did not mention PhET as a great resource for ready made, interactive science activities. Users can choose from an amazing number of java applets that can be accessed on the web, or downloaded to be included in NoteShare notebooks or teacher web pages. All of the resources are great, and many include a full lesson plan that can be adapted to individual lessons and units.

Good classroom practice demands that any of these resources need to exist in an appropriate learning context. As a teacher, you are responsible for addressing a number of factors to ensure that learning is taking place. Think of the questions you ask in a lesson plan:

What standards are being taught/learned?
What are the prerequisites needed?
How can the activity be differentiated appropriately?
Will this be part of an introduction, practice, homework, extension, or elaboration?
Will the students engage as individuals, small groups, or whole class?
What is your role as a teacher, facilitator, or Socratic coach?
How will the learning be assessed?