Home > Making Meaning > January 6th Webinar: Virtual Worlds for Learning

January 6th Webinar: Virtual Worlds for Learning

January 3rd, 2011

MLTI in Virtual WorldsFrom World of Warcraft to Farmville virtual worlds are all around us. While being mainstream in the entertainment industry for years, interactive virtual worlds are starting to gain traction in the 21st-century classroom.

Many recent surveys suggest that nearly 99% of young people play video games. This indicates an entire generation with skill and ability navigating this relatively new interactive medium. Using virtual worlds, educators can tap this wealth of experience to provide a unique platform for interacting with information. Educators now have the ability to create custom learning environments that are not feasible (let alone possible) in the real world.

The unique qualities of virtual worlds can provide opportunities for rich, sensory, immersive experiences, authentic contexts and activities for experiential learning, simulation and role-play, modelling of complex scenarios, a platform for data visualization and opportunities for collaboration and co-creation that cannot be easily experienced using other platforms.

This webinar will introduce participants to virtual worlds, how they are currently being used in classrooms, and suggest next steps to teachers looking to integrate interactive virtual worlds into their curricula. We will also be talking with Mary O’Brien, third grade teacher at Manchester Elementary School, about her experiences in virtual worlds.

There will be two sessions as usual at 3:15 and 7:15 on Thursday, January 6th. For information and to register, please choose the WebCasts tab at the top of this page.

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